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Video games: The amazing experience

created Jul 19th, 12:38 by KeyHunter



252 words
36 completed
Games are about shared experiences, rendered extraordinarily powerful by interaction and ownership. All successful games have communities. There are forums, meetings, conferences, blogs, YouTube channels every year massive get-togethers like Quakecon and MineCon draw in thousands of enthusiasts and developers. And unlike in similar events for film or music, there is rarely much of a division between the 'stars' and the masses. Geeks flow. Fans write mods and become developers, developers become fans of what their communities achieve. The rise of indie gaming has created a seamless strata between industry and fanatic now anyone can download Game Maker and write something amazing that a community can form around.
Certainly, game forums, like Twitter, can attract hateful, damaged people, but they can also introduce you to lifelong comrades. Online games provide a playful space, unmediated by the social rules that clutter bars and clubs; in this sense, online games are a venue, an excuse to get together. And sometimes you need to create excuses to communicate with people sometimes it's difficult to say, "can we just, you know, talk?" but put a group of friends in an online game, with headsets and a bit of time, and conversation can flow. Even if it's about shooting stuff, it doesn't matter, there is connection, a connection it is difficult to make and maintain elsewhere. Games are a form of communication, not a waste of time, not something silly or shameful. We are always communicating when we play, we are always together.

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