eng
competition

Text Practice Mode

asdfadfadsfasfwer

created Aug 16th 2020, 23:35 by PuceCapyBara


1


Rating

230 words
17 completed
00:00
Blueprints is a very popular way to create gameplay in Unreal Engine 4. However, if you’re a long-time programmer and prefer sticking to code, C++ is for you! Using C++, you can also make changes to the engine and also make your own plugins.
 
In this tutorial, you will learn how to:
 
Create C++ classes
Add components and make them visible to Blueprints
Create a Blueprint class based on a C++ class
Add variables and make them editable in Blueprints
Bind axis and action mappings to functions
Override C++ functions in Blueprints
Bind an overlap event to a function
Please note that this is not a tutorial on learning C++. Instead, this tutorial will focus on working with C++ in the context of Unreal Engine.
 
Note: This tutorial assumes you already know the basics of using Unreal Engine. If you are new to Unreal Engine, you should go through our 10-part Unreal Engine for Beginners tutorial series first.
Getting Started
If you haven’t already, you will need to install Visual Studio. Follow Epic’s official guide on setting up Visual Studio for Unreal Engine 4. (Although you can use alternative IDEs, this tutorial will use Visual Studio as Unreal is already designed to work with it.)
 
Afterwards, download the starter project and unzip it. Navigate to the project folder and open CoinCollector.uproject. If it asks you to rebuild modules, click Yes.

saving score / loading statistics ...