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spinning cube c

created Feb 13th 2023, 13:24 by Ean Yu


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500 words
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#include <math.h>
#include <stdio.h>
#include <string.h>
#include <unistd.h>
 
float A, B, C;
 
float cubeWidth = 20;
int width = 160, height = 44;
float zBuffer[160 * 44];
char buffer[160 * 44];
int backgroundASCIICode = '.';
int distanceFromCam = 100;
float horizontalOffset;
float K1 = 40;
 
float incrementSpeed = 0.6;
 
float x, y, z;
float ooz;
int xp, yp;
int idx;
 
float calculateX(int i, int j, int k) {
  return j * sin(A) * sin(B) * cos(C) - k * cos(A) * sin(B) * cos(C) +
         j * cos(A) * sin(C) + k * sin(A) * sin(C) + i * cos(B) * cos(C);
}
 
float calculateY(int i, int j, int k) {
  return j * cos(A) * cos(C) + k * sin(A) * cos(C) -
         j * sin(A) * sin(B) * sin(C) + k * cos(A) * sin(B) * sin(C) -
         i * cos(B) * sin(C);
}
 
float calculateZ(int i, int j, int k) {
  return k * cos(A) * cos(B) - j * sin(A) * cos(B) + i * sin(B);
}
 
void calculateForSurface(float cubeX, float cubeY, float cubeZ, int ch) {
  x = calculateX(cubeX, cubeY, cubeZ);
  y = calculateY(cubeX, cubeY, cubeZ);
  z = calculateZ(cubeX, cubeY, cubeZ) + distanceFromCam;
 
  ooz = 1 / z;
 
  xp = (int)(width / 2 + horizontalOffset + K1 * ooz * x * 2);
  yp = (int)(height / 2 + K1 * ooz * y);
 
  idx = xp + yp * width;
  if (idx >=  && idx < width * height) {
    if (ooz > zBuffer[idx]) {
      zBuffer[idx] = ooz;
      buffer[idx] = ch;
    }
  }
}
 
int main() {
  printf("\x1b[2J");
  while (1) {
    memset(buffer, backgroundASCIICode, width * height);
    memset(zBuffer, 0, width * height * 4);
    cubeWidth = 20;
    horizontalOffset = -2 * cubeWidth;
    // first cube
    for (float cubeX = -cubeWidth; cubeX < cubeWidth; cubeX += incrementSpeed) {
      for (float cubeY = -cubeWidth; cubeY < cubeWidth;
           cubeY += incrementSpeed) {
        calculateForSurface(cubeX, cubeY, -cubeWidth, '@');
        calculateForSurface(cubeWidth, cubeY, cubeX, '$');
        calculateForSurface(-cubeWidth, cubeY, -cubeX, '~');
        calculateForSurface(-cubeX, cubeY, cubeWidth, '#');
        calculateForSurface(cubeX, -cubeWidth, -cubeY, ';');
        calculateForSurface(cubeX, cubeWidth, cubeY, '+');
      }
    }
    cubeWidth = 10;
    horizontalOffset = 1 * cubeWidth;
    // second cube
    for (float cubeX = -cubeWidth; cubeX < cubeWidth; cubeX += incrementSpeed) {
      for (float cubeY = -cubeWidth; cubeY < cubeWidth;
           cubeY += incrementSpeed) {
        calculateForSurface(cubeX, cubeY, -cubeWidth, '@');
        calculateForSurface(cubeWidth, cubeY, cubeX, '$');
        calculateForSurface(-cubeWidth, cubeY, -cubeX, '~');
        calculateForSurface(-cubeX, cubeY, cubeWidth, '#');
        calculateForSurface(cubeX, -cubeWidth, -cubeY, ';');
        calculateForSurface(cubeX, cubeWidth, cubeY, '+');
      }
    }
    cubeWidth = 5;
    horizontalOffset = 8 * cubeWidth;
    // third cube
    for (float cubeX = -cubeWidth; cubeX < cubeWidth; cubeX += incrementSpeed) {
      for (float cubeY = -cubeWidth; cubeY < cubeWidth;
           cubeY += incrementSpeed) {
        calculateForSurface(cubeX, cubeY, -cubeWidth, '@');
        calculateForSurface(cubeWidth, cubeY, cubeX, '$');
        calculateForSurface(-cubeWidth, cubeY, -cubeX, '~');
        calculateForSurface(-cubeX, cubeY, cubeWidth, '#');
        calculateForSurface(cubeX, -cubeWidth, -cubeY, ';');
        calculateForSurface(cubeX, cubeWidth, cubeY, '+');
      }
    }
    printf("\x1b[H");
    for (int k = 0; k < width * height; k++) {
      putchar(k % width ? buffer[k] : 10);
    }
 
    A += 0.05;
    B += 0.05;
    C += 0.01;
    usleep(8000 * 2);
  }
  return 0;
}

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